AI Insights · Timothy · April 2022
Top 5 High Fantasy Games in Dominican Republic Q1 2022
Explore the performance of the top 5 high fantasy games on a unified platform in the Dominican Republic during the first quarter of 2022, including weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the high fantasy gaming category in the Dominican Republic showcased intriguing trends across the top 5 applications. Here’s a closer look at their performance, derived from Sensor Tower data.
Coin Master from Moon Active saw a steady increase in weekly active users, peaking at around 58K by the end of March. Weekly downloads started at 2.1K in late December 2021, rising to 5.5K by the end of the quarter. Revenue showed a slight dip mid-quarter but rebounded to approximately $12K in the final week of March.
Clash of Clans by Supercell maintained a relatively stable number of weekly active users, hovering around 100K throughout the quarter. Downloads were consistent, averaging around 3K per week. Revenue experienced fluctuations, with notable peaks of $6.7K and $6.8K in the weeks ending January 31 and February 28, respectively.
Another title from Supercell, Clash Royale, exhibited a strong presence with weekly active users consistently above 100K. Downloads ranged from 6.2K to 8.7K, with a marked increase in the final week of March. Revenue varied, reaching a high of $6K in early February, then tapering off to around $2.9K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed a steady number of weekly active users, averaging around 24K. Weekly downloads were modest, fluctuating between 1.2K and 2.5K. The revenue trend was erratic, with significant peaks such as $6.2K in the first week of January and $4.3K in the last week of March.
Finally, Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a drop in weekly active users from 44K in late December to 36K by the end of March. Downloads showed a similar declining trend, starting at 2.7K and decreasing to 1.7K. Revenue fluctuated, peaking at about $3.5K in early January and settling around $2.5K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.